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Upon the realization that my miners and masons were getting bored, I've begun the process of shaving off the entire mountainside to create a monolithic crag fortress, rising majestically out of the hill of volcanic rock. My most recent fortress is on a neat site that's made almost entirely of obsidian. On that note, I've got some mass production of doors to do.įear and Loathing in Dwarf Fortress, eh? - View image here:.
#Dwarf fortress tileset 42 full#
Suddenly, there was a terrible roar all around us, and the sky was full of what looked like huge bats, all swooping and screeching and diving around the car, and a voice was screaming "Holy Jesus, what are these goddamn animals?" I channeled out the area above it to make it open, which worked. Well, I made a 13x13 room for farming (4 6圆 plots and one-path areas to separate them, because I'm slightly anal about organization), but all I had were prickle berry seeds. I started a new fortress just for fun, trying out a couple things. The thing to remember, too, is that drawbridges, grates, doors, and vertical bars can be destroyed by trolls and megabeasts, so you need a bridge/channel combination to be truly impregnible. Though admittedly, the last siege I got was driven off by two marksdwarves, who massacreed four or five attacking goblins from my two-z-levels-up battlements before they ever got past the outer wall. When ambushers or besiegers show up, I just order the civilians inside, post the guards, and set the Cuisinart lever on "repeat." - View image here:. My current fort is equipped with a Cuisinart: a 4x16 or so bottleneck of upright spike traps, all hooked up to one "happy lever" inside the fort. You can also use your gates/bridges/walls to funnel them into kill zones for traps, ballistae, whatever. Ideally, in a siege you can use the inner and outer gates to allow in, then entrap the besieging groups, and kill them individually. Depending on whether you want your trade depot indoors, or out in the courtyard/murder zone. Unless you have some way of knowing when the caravans are specifically going to show up, you need one or both gates down all the time. Basically some combination of inner gate, outer gate, with a "murder zone" in between. Yeah, borrowing some real-world fortification concepts works really, really well for creating defensible yet useful entrances.
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(But with all the shit I can pick up, there's no reason not to buy that decorated, well-crafted steel plate with dangling rings of monkey leather from the caravan.) But it just seems to detract from the production aspect of the game, when I don't -need- to make crafts other than furniture, food, and (sometimes) armor and weapons for my own use. I dunno, maybe I should just accept that "killing goblins" is my number one industry. And why bother making my own trade goods? 30☼ chert mug versus 600☼ blood and vomit stained giant cave spider silk trousers. The silk items alone are so valuable that I don't even need to pick all of them up, much less the leather or metal. Of course you can't wear the narrow items but the merchants seem perfectly happy to ignore the vomit and goblin blood splatters, and trade me giant piles of booze and whores for the tattered clothing of my enemies.Īt this point in my current game, I've got giant item-dumps from killed ambushers and siegers just sitting outside. Kill off an ambush or siege squad, and now you've got dozens of silk items, never mind the weapons, armor, and leather clothing. Now is it just me, or is killing invaders just ridiculously profitable? I mean, kill a thief or two, and all of a sudden you've got a couple of 600☼ "cave spider silk loincloths" laying around. You can then re-create the statue garden later.ĭwarves don't seem to be made unhappy by having the po-po bust up their party. I usually do that if there's trade depot stuff that needs hauling, or some other urgent task that needs doing. If parties get out of hand, you can shut them down by just freeing up the room (making the "statue garden" room disappear). I usually go with the statue garden, just to have a convenient place for artifacts, waterfalls, shit like that. So you either need to channel out an open-air area and leave it open, or wall off an aboveground area and make it a statue garden or meeting place or whatever. Putting any tile over a square, regardless of whether it's glass or stone, will make that square "Indoor." So, "Indoor/Light/Above Ground" rather than "Outdoor/Light/Above Ground." View image here: -Īctually (from what I've read), you need outdoor sunlight to prevent/cure cave adaptation. I've tried the whole 'cut a hole in the roof' thing, but then you need to glass it up, and that's just far too much work.
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